This.font = new UnicodeFont(Font.createFont(Font.TRUETYPE_FONT, FileMgmt.getFile(MainComponent.resourceFolder, "/fonts/BrianOwenReidBold.ttf", false)), size, false, false) įileMgmt.LogException(e, "updateFont()", "Failed to create font from file!", false) įileMgmt. Slick2D includes support for images, animations, particles, sounds, music & more. Here's my Text2D.java class: package .engine.rendering 2 Answers Active Oldest Score 4 Java + 2D + LWJGL Use Slick library. Slick 2D is an easy to use set of tools and utilities wrapped around LWJGL to make 2D Java game development easier. Hi, I'm making a 3D java lwjgl game, and I'm trying to render some simple 2D text on my screen in the middle, but no matter what I try, I never see any text rendered onto my screen anywhere. Before you go off on me for "not searching", I've searched around a LOT and found a lot of answers, but none of them worked for me.
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